![]() ![]() “The shortest ones had 20 minutes worth of material and the longest ones were more like 45 minutes, even though the player will only experience four or maybe five minutes of each song.” “You end up with a song that’s 900 bars longs or 1500 bars long,” Wintory explained. On “Stagecraft,” Bhimani, Gaider and Wintory described the complicated process of writing and planning a branching narrative that allows for player choice - and how much more complex the endeavor becomes when music get involved. ![]() It recalled those experimental rehearsals with Zimmerman, she said: “It really hearkened back to my early days of doing theater in Chicago, which sparked my heart.” What parts of this character do we want to show? What parts of the story?”įor Stray Gods, Bhimani acted out all the different facets and emotions of her character, based on all the choices a player could make. “You’re trying to figure out: Okay, we know we are telling this epic story but we’re not entirely sure which way we want to tell this epic story. “It was very reminiscent of the rehearsal process when you’re putting together,” she said. Marvel”), appeared on “Stagecraft” with Gaider and Wintory and noted that the unusual process of working on Stray Gods reminded her of devising new stage shows like “ Metamorphoses” with the director Mary Zimmerman. The creative team of Stray Gods leaned on Broadway regulars like Anthony Rapp and Merle Dandridge to fill out several of the roles in the game’s voice cast. ![]() ![]() “I remember thinking: Oh, the music is such a great short cut to the soul,” Gaider recalled. Both Wintory and writer David Gaider (Dragon Age: Inquisition, Star Wars: Knights of the Old Republic, Baldur’s Gate 2), the BioWare alum who is the creative director and co-founder of Summerfall Studios, cited the musical episode of “Buffy the Vampire Slayer” as an inspiration for the game. ![]()
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